Not a single person I asked argued otherwise. The short answer of it is yes, it most definitely still is. I know some of you might be wondering if the MMORPG is still pay-to-win. There really weren’t that many developers ready to take on the “new and innovative action combat system” at that point in time. The combat itself was tab-target, which, considering when this MMO was developed and released, makes sense. This did leave a sense of disconnect, as half the game looked very flat and dated, and the other half looked like an entirely different game released 5 years later. However the new classes had much flashier special effects, looked significantly better and the environments in areas added with each of the large expansions that initially introduced the new races and classes were of equally high quality. ![]() ![]() Not specifically pertaining to old classes – from what I could tell they looked as bland and boring as ever. Thankfully there have been improvements made to both the graphical aspect of the game, and the gameplay. Quests were usually very basic, but time consuming as it took minutes to reach each location, but were as complex as “loot 5 items” or “kill 5 monsters.” Variety was evidently a flavor the developers were not familiar with, but at its core this is a Chinese MMORPG so it stands to reason. This got progressively worse as the game went on, with level 50 requiring substantially more XP to level than 40. After obtaining level 40 however, the quests became much more sparse, scattered all over the world without chains to follow through, wasting my time flying around the world from point A to point B then back to point A for 5% of my XP. This was a bit of a grind to obtain, as leveling through the introductory levels of the game (1-15) was relatively quick and painless, and leveling up until 40 was fairly straightforward. Not having that experience for new players – or the opportunity for experience like that is definitely a con to having a general designated newbie area, but at the same time, I can understand this makes the game feel more alive, and presents more opportunities for early-level cooperative play.īy the time I ceased my playthrough of the game, I ended at approximately level 60. This meant that my sister, who I played with at the time was required to fly across the entire map to level with me, as there was no way I could reasonably be expected to traverse it on foot. ![]() I remember back when I first played this game, Winged Elves possessed the ability to fly from level 1 whereas I as a Human had to earn that right. Having a central starting zone makes it easier for players to join one another and participate in content together, but at the same time the game loses some of its unique personality. When I played, Humans started in Etherblade, Untamed in City of the Lost and Winged Elves in City of the Plume. Almost like they’d taken a page out of Black Desert Online’s book – albeit not nearly to the same extent unfortunately.Īfter making it into the game I found that we all share the same unique starting zone now. Perfect World has always been known for its extensive character creator, but seeing the overhauled creator for the new Technician and Edgerunner classes was something else entirely. The Tideborn with the Psychic and Assassin classes, the Earthguard with the Seeker and Mystic classes, the Nightshade with the Duskblade and Stormbringer, and finally the Technician and Edgerunner which seemed to be Human and Winged Elf from what I could tell. Upon logging in I learned that there were several new races, each with their corresponding race-specific classes.
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