Unfortunately, including these kinds of mechanics have never been my strong suit, but I challenged myself to do it for this fight! If you’ve raided in FFXIV before, you might have noticed we include mechanics that require teamwork from the group–think of it as something like a three-legged race, or having a giant jump rope and having a whole group jump in sync. With this basic idea in mind, we started to think about the battle mechanics. How did your team decide on the battle mechanics (attacks, AOE patterns, etc.) for this raid? Because of this, we didn’t want to have a monster swoop in and assist Omega in battle, but instead utilize only Omega and its own battle capabilities when creating the battle. It boils down to the very simple theme of “who is stronger?”– Omega or the Warrior of Light. ![]() Our team took this base and considered how Omega might behave in an encounter with the Warriors of Light, who continued to triumph in each of the tournaments bouts. When we first started work on the Omega boss battle, we had to consider the storyline of the raid series: Omega fights in order to learn and grow stronger, and is holding a ‘tournament’ to find a worthy opponent. How did the creation of this boss fight begin? Did it start with gameplay concepts, fitting the boss to the story or something else entirely? We wanted to give you a first-hand look at how the development team creates a raid boss from start to finish, and with four all-new bosses in the recent 4.4 patch, this is the perfect opportunity! Let’s take a look at Omega with Nabeshima-san, a boss who should be familiar to anybody who has played Final Fantasy V! It’s not as easy as you might think to come up with not just new mechanics, but bosses that fit with the story and have a unique visual look! In the last five years we’ve released three different series’ of raids to challenge our players in Final Fantasy XIV. Providing tough-as-nails encounters and new mechanics, these battles are not just a test of skill, but a test of teamwork. When it comes to MMOs, one of the most exciting elements for the team is creating something that truly challenges your players–and a raid is a perfect example of that. Hello, everyone! This is Matt “Bayohne” Hilton from the Final Fantasy XIV Online community team, this time sitting down with one of Final Fantasy XIV’s battle content designers, Yoshito Nabeshima.
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